Homesick

«Homesick» was developed for the Global Game Jam 2019 and it won the first prize at our city. We decided to change the meaning of the topic «what does home mean to you?» and make it in a way that maybe not everybody feels their house as their home. With this we tell the story of a young girl that loves her duck teddy but there is a monster in her house that haunts her and takes it from her. The player will have to recover, fix and flee with the teddy withour being caught by the giant monster.

 

My contributions were focused on achieving the desired experience by designing the mechanics and the level, as well as implementing them. I also contributed with some 2D elements and creating the animations.