Role: Level Designer
Developed by: Polyamorous Games
The Project: 3rd person Action-Adventure narrative and puzzle game
Duration: 3 months
Release date: Cancelled project
Platforms: PC/Consoles
Technology: Unreal Engine
My Contributions
- Level construction based on the intended pacing, mechanics and requirements.
- Definition of the gameplay beats and world elements to support the desired experience, previously set by the narrative designers.
- Reference analysis to comprehend the best approach to solve structural problems inside the world.
- Creation of puzzles using the provided mechanics, attempting to build interesting solutions
- Blueprint implementation and mechanic prototyping
- Development of a solid documentation that helped the team track the progress of the levels
- Communication with the art, narrative and design team to identify requirements