Role: Level Designer
Developed by: Polyamorous Games

The Project: 3rd person Action-Adventure narrative and puzzle game

Duration: 3 months
Release date: Cancelled project
Platforms: PC/Consoles

Technology: Unreal Engine

My Contributions

  • Level construction based on the intended pacing, mechanics and requirements.
  • Definition of the gameplay beats and world elements to support the desired experience, previously set by the narrative designers.
  • Reference analysis to comprehend the best approach to solve structural problems inside the world.
  • Creation of puzzles using the provided mechanics, attempting to build interesting solutions
  • Blueprint implementation and mechanic prototyping
  • Development of a solid documentation that helped the team track the progress of the levels
  • Communication with the art, narrative and design team to identify requirements