Role: Game/Level Designer
Developed by: Polyamorous Games
The Project: Adventure and strategy narrative game

Duration: 3 months
Release date: Unknown
Platforms: PC/Consoles

Technology: Unreal Engine

  • Vehicle systemic movement design based on the requirements of the project, having in mind the characteristics of the world and potential elements that could make the traversal feel more realistic
  • Deep reference investigation of the different systems and mechanics that could be potential inspirations for the movement system, and development of proper documentation for analyzing them
  • Blueprint implementation and mechanic prototyping
  • Level construction based on the intended pacing, mechanics and requirements.
  • Development of a solid documentation that helped the team track the progress of the mechanics and the levels
  • Communication with the art,  narrative and code team to identify requirements