Upnea is a puzzle game in which the player will have to use two characters with different strengths and weaknesses, to escape from a cave in which they are both trapped.
The game tells the story of a lonely diver who has to team up with a lantern-fish to be able to exit a deep cave in the ocean. The game presents multiple puzzles that will test the player’s coordination and analysis skills.
My contributions were mainly focused on game design aspects of the game, such as the level and puzzle design and some mechanics balancing.